Far to the east of the Old Shore, across a sea that most captains will not cross, lies the Kher Reach: the lands of a kingdom that burned in a single night three hundred years ago. Its survivors built Oradin, the White Stair, a city of seven terraces cut into a limestone cliff, and every dusk since then they have lit seven lamps and said their city's name aloud, so that it would never be forgotten the way Kher was.
For three centuries nothing answered from the east. Now something has.
This guide takes you from the harbour of Venore to the Throne of Ash. It is written for someone who has never set foot on the continent. Read the first two pages before you sail; come back to the others when you reach them.
| Region | What it is | Level |
|---|---|---|
| Oradin | The only city of the east: temple, depot, bank, shops, the five vocation masters, houses and guildhalls. Under it: the Undercroft (catacombs) and the Salt Mines. | any |
| The western countryside | The Lantern Road, the Lampfields, the village of Millbridge, the Longmead pastures and the Greyfold Hills. Peaceful for now. | any |
| The Outer March | The desert just outside Oradin's east wall, up to a line of fallen basalt pillars. Home of the Guardians' Row. No Gaze here. | 300–400 |
| The Middle March and the Brine Shelf | The grey sea of ash dunes and ruins, and the dead coast of the Hush. Level-500 hunting under the weak Gaze. | 500 |
| The Deep March | The far east of the desert, under the full Gaze of the Nameless King. The three Waystones and the road to the Mourngate. | 1000 |
| The Hollow Crown | The dead king's mountain-fortress behind the Mourngate: the Sunken Archive, the Great Hall, the Chain Stair, the Wyrm Pit and the Throne of Ash. | 1000 |

loot.| Page | What it covers |
|---|---|
| Getting there | Requirements, money, the access quest Written Down West step by step, travel afterwards |
| Oradin and the countryside | The city terrace by terrace, every NPC, the shops and who buys what, houses, the ways underground, Millbridge, Old Pardew, Orla Keck and Sallow's Folly |
| Hunting grounds | The Gaze explained, every hunting ground by level, how to get there, what lives there and where to sell the loot |
| Bestiary of the East | Every creature of the continent: health, experience, elements, attacks and loot |
| The Hollow Crown, chapters 1-2 | The Siege of Oradin and the Ram of Kher; the Gaze, the Veil of Cinders, the Waystones, the Marshal and the Mourngate |
| The Hollow Crown, chapters 3-4 | The Sunken Archive, the King's Name, the Hollow Crown and the four forms of the Nameless King; the Regalia of Kher |
hi in the NPCs channel, then type the keywords shown in this style. Answers that matter are quoted in the guide.