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Oradin is a city of white limestone built in seven terraces up the side of a cliff called the Pale Shelf. It is the last named place before the desert. A central staircase, the Stair, joins the terraces:
| Level | Terraces | What's there |
|---|---|---|
| Ground floor | T1 (lowest, south) and T2 (north, through the inner wall) | quay, temple, depot, bank, taverns, shops, Wardens' Yard, market, gates, walls |
| One floor up | T3 (south half) and T4 (north half) | Scriptorium, magic shop, Wrights' workshop, the two guildhalls, Physic Garden, House of Empty Hands |
| Two floors up | T5 and T6 | the Lamplighters' chapter with the Great Lamp, the Castellan's hall with the Empty Chair |
| Three floors up | T7 | a small lookout at the very top |

The Stair starts just east of the temple and climbs north. Inside the city, only the temple, the depot, the houses and the quay are protection zones. Oradin is a normal PvP town.
You step off at the Greywater quay, on the western edge of the bottom terrace, where the river meets the city. A sign reads "GREYWATER - Drinkable. Eventually." Captain Sallow stands at the quay for the trip home.
From the quay, walk east:
| Place | Where (from the temple) | Notes |
|---|---|---|
| Temple | Centre-west of T1 | Town temple of Oradin (town 32). |
| Depot | Just west of the temple, between the temple and the quay | Lockers. |
| The Counting House (bank) | South-west of the temple, by the quay | Sign: "THE COUNTING HOUSE OF ORADIN. Coin counted daily. Names counted nightly." Banker downstairs, jeweller upstairs. |
| The Brave Loaf (tavern) | South-west corner of T1, just south of the bank | "Dark ale. Dry meat. No questions." |
| The Wardens' Yard (barracks) | East of the temple | Quartermaster Pimm, the knight master, and the stairs down to the Salt Mines (the Pithead). |
| Market | South of the barracks, east of the temple | Baker Hettie Callow. The Culverts grate is at the market's west end. |
| Heel Watch | South-east corner of the city | Watchtower at the end of the south wall. Paladin master. |
| West Gate | North-west, beyond the Quay Row houses | Leads out to the Lantern Road (Lampfields, Millbridge, Greyfold). |
| The Kingsgate | East wall, north-east of the barracks | The great tunnel through the Shelf. Its far end, the Wardens' Door, is sealed until you reach chapter 2 of the Hollow Crown. |
| The Cinder Postern | East wall, south of the Kingsgate | A free gate to the Outer March. No quest or level needed. This is how you get east. |
Services
| NPC | Role | Where | Useful keywords |
|---|---|---|---|
| Dorrit Vane | Banker | Counting House, ground floor, behind the counter | the usual bank words: deposit, withdraw, balance, transfer, change gold and so on, plus guild bank · job, bank, oil |
| Lorcan Wren | Jeweller (buys only) | Counting House, upstairs | trade, pearl, gems, figurines |
| Quartermaster Gustav Pimm | Supplies: sells ammunition, runes and potions; buys flasks, vials and Hollow Crown ingredients | Wardens' Yard, behind the stores counter | trade, loot (tells you who buys what) |
| Esme Carden | Magic shop (sells) | Carden & Fettle, T3 | trade, runes |
| Emmet Fettle | Chandler (buys creature products, flasks and vials) | Carden & Fettle, T3, same counter as Esme | trade, oil, wick, lamp |
| Ulla Stoke | Weapons, armour and shields (buys and sells) | "STOKE - ARMS AND ARMOUR", T2, west | trade, wardens |
| Kit Mallory | Tools (buys and sells) | "MALLORY - TOOLS", T2 | trade, rope |
| Madge Torrin | Tavern keeper (food and drink) | The Brave Loaf, behind the counter | trade, loaf, fish, deserters |
| Barnaby Pike | Tavern keeper (food and drink) | The Seventh Step, T2, east | trade, wardens, siege |
Vocation masters. Each vocation in Oradin trains at one of the city's own institutions:
| Master | Vocation | Institution and location | Notes |
|---|---|---|---|
| Master-at-Arms Garrick Stane | Knight | The Wardens' Yard, east of the temple, T1 | promotion → Elite Knight |
| Bowmaster Sabine Voss | Paladin | The Heel Watch, at the foot of the tower, south-east corner of T1 | promotion → Royal Paladin |
| Magister Idony Quell | Sorcerer | The Scriptorium (library), T3, west | promotion → Master Sorcerer |
| Physician Aveline Stroud | Druid | The Physic Garden, T4, east | promotion → Elder Druid |
| Elder Wystan Grue | Monk | The House of Empty Hands, T4, west | promotion → Exalted Monk |
promotion → yes. It costs 20,000 gold (bank balance counts), needs level 20, and does not need a premium account. You also get the usual 100 minor charm echoes. Each master promotes only their own vocation and sends anyone else away with a line of their own.spells to a master gets a line of lore, not a list.Townsfolk (talk only). They are worth a chat: each one hints at something going on in the city.
| NPC | Where | Try |
|---|---|---|
| Ivo Starke, stevedore | Greywater quay | oil, greywater |
| Hettie Callow, baker | Market | bread, salt, mines |
| Novice Perrin, lamplighter | On the Stair, T2 | lamps, oil, job |
| Wat Sellick, salt carter | Inside the Cinder Postern | haul road, deep seam |
| Warden Colm Hask | East wall, T1 | neighbour, thorns |
| Hooded Drinker | Corner table, Brave Loaf | east, sold |
| Abel Sorrel, gardener | Dry gardens, T4 | longmead, thorn |
| Nib, apprentice of the Wrights | Wrights' workshop, T3, east | wrights |
| Philippa Yarrow, scholar | Reading table, Scriptorium | kher, sallow |
Quest NPCs in the city (covered in the Hollow Crown part of the guide): Castellan Brannoc Vell (Castellan's hall, T6), Lamplighter Ysolde (by the Great Lamp, T5), Archivist Odo Marrowbone (T3), Scout Tamsin Rook (T2) and Warden Maren Holt (Heel Watch). Below the city you will find Pitwarden Aldous Crail in the Salt Mines and Lamplighter Anselm in the Undercroft.
name-tag). That is more than Emmet Fettle pays.Selling loot works the way it does in Rathleton: each shop buys only its own category. Pimm sums it up for you if you ask him about loot.
| You want to... | Go to |
|---|---|
| Buy potions and runes | Esme Carden or Quartermaster Pimm (same prices) |
| Buy wands and rods | Esme Carden: wand of vortex and snakebite rod up to wand of voodoo and underworld rod. She also sells blank runes. |
| Buy arrows, bolts, spears and throwing stars | Quartermaster Pimm: arrows and bolts of every kind, including diamond arrows and spectral bolts, plus assassin stars and royal spears |
| Buy exercise weapons | Esme Carden (wands and rods) · Ulla Stoke (swords, axes, clubs, bows and shields) |
| Buy basic weapons and armour | Ulla Stoke (classic shop gear: swords, axes, clubs, brass, chain and plate) |
| Buy rope, shovel, pick, fishing rod, torches, backpacks | Kit Mallory |
| Buy food and drink | Madge Torrin or Barnaby Pike (bread, cheese, ham, meat, eggs, beer, wine, lemonade...) |
| Sell weapons, armour, shields and equipment | Ulla Stoke |
| Sell gems, pearls, amber, gold, figurines and other valuables | Lorcan Wren (upstairs in the Counting House) |
| Sell tools | Kit Mallory |
| Sell creature products, empty flasks and vials | Emmet Fettle. He buys the standard creature products. |
| Sell empty flasks and vials | Pimm or Emmet Fettle (5 gp each) |
| Sell Hollow Crown ingredients | Quartermaster Pimm only |
Kher Reach products and who pays most
| Item | Oradin price | Bought in Oradin by | Orla Keck (Brine Shelf) pays |
|---|---|---|---|
| ash pelt | 1,600 | Emmet Fettle | 2,000 |
| basalt chitin | 3,800 | Emmet Fettle | 4,750 |
| salt of Kher | 2,100 | Emmet Fettle | 3,150 |
| brine pearl | 4,000 | Lorcan Wren | 6,000 |
| slag heart | 5,000 | Emmet Fettle | 6,250 |
| sentinel's lamp | 6,000 | Emmet Fettle | 7,500 |
| stalker's eye | 6,000 | Emmet Fettle | 7,500 |
| unlit wick | 12,000 | Emmet Fettle | 15,000 |
| hound's thorn collar | 2,000 | Ulla Stoke | 2,500 |
| deserter's name-tag | 1,500 | Emmet Fettle (Odo Marrowbone: 1,800) | does not buy |
| unsent letter, waterlogged logbook page | cannot be sold | (they are for reading) | — |
Hollow Crown ingredients, bought only by Pimm:
Oradin has 20 houses and 2 guildhalls. Millbridge has two more houses that belong to Oradin's town (see Millbridge below). Houses are bought through the in-game Cyclopedia house auction (7-day bidding).
| Street | Houses | Where | Listed rent per month (gp) |
|---|---|---|---|
| Quay Row 1–5 | 5 | T1, north-west, by the West Gate | 39,000–93,000 |
| Seawall Lane 1–5 | 5 | T1, along the south wall | 87,000–147,000 |
| Market Steps 1–4 | 4 | T2, west | 75,000–171,000 |
| Cartographers' Close 1–2 | 2 | T2, east | 267,000 / 471,000 |
| Lamplight Terrace 1–4 | 4 | T3, east | 39,000–75,000 |
| Hall of the Seventh Lamp (guildhall, 4 beds) | 1 | T4, west | 303,000 |
| Vigil Hall (guildhall, 4 beds) | 1 | T4, centre | 269,000 |
| Entrance | How to get there | Leads to |
|---|---|---|
| Culverts grate | West end of the market, south-east of the temple (T1). Climb down. | The Undercroft: Culverts, then the Naves. Levels 8 to 130. |
| Stair in the south wall | South of the temple, near the Brave Loaf. Climb down. | The Undercroft (Culverts) |
| Lampfields grotto | Outside the West Gate, north-west of the city | The far end of the Undercroft (the Wet Mile) |
| The Pithead | Inside the Wardens' Yard, east of the temple. Take the stairs down. | The Salt Mines (about level 200). Sign: "Write your name at the tally going down. Strike it coming up." |
| Haul Road exit | Outer March, at the foot of the Shelf, north-east of the city | The back way out of the Salt Mines |
The Lantern Road leaves Oradin by the West Gate and runs north through the Lampfields. It is lit by the Lamplighters' stone lamps. Signposts mark every fork. No monsters roam the west yet, so it makes a good first walk.
| Fork | Sign |
|---|---|
| North of Oradin, on the Lantern Road | "North-west: the Lampfields. / North-east: Millbridge. / South: Oradin." |
| South edge of Millbridge | "South: the Longmead. / North-west: Millbridge." |
| North-west of Millbridge | "North-east: Thurgh's Cut. / West: Tallowmere. / South-east: Millbridge." |
| Further west | "North: the Greyfold Hills. / South-west: Tallowmere. / East: Millbridge." |
| Far east, on the King's Road | "South-west: the Brine Road. / North: Oradin. / East: the Deep March." |
Tallowmere is not open yet. The road stops short of it.
A village of six houses where the Lantern Road crosses the Greywater. It is about 180 steps north of Oradin: leave by the West Gate, then follow the Lantern Road north and take the north-east branch at the first fork.
| NPC | Where | What they offer |
|---|---|---|
| Hob Grist, the miller | At the mill, by the water wheel | Talk: mill, nan, job |
| Nan Wexley | Outside Wexley Cottage, facing the Keeping Pond | Talk: pond / keeping, pebble, families (also ashby, denby), oradin |
| Jory Coombe, bargeman | Coombe house, by the barge jetty | Talk: barge, greywater. He does not carry passengers. "We carry flour, not folk." |
Things to do
The hills rise west and north-west of Millbridge. Old Pardew, a hermit who draws old maps, lives in a cave on the south face of a hill about 50 steps west of Millbridge. Go in at the cave mouth, take the ramp down, and follow the gallery to his room.
| Keyword | What happens |
|---|---|
trade |
"One map. Fifty gold. It'll be wrong by the time you get home, but it'll be wrong beautifully." He sells one item: a map, for 50 gp. It is a decorative map you can hang on a wall in your house. It has no text and no quest use. |
maps, greyfold, cyclops, job |
Lore |
North of the hills are Thurgh's Cut (the cyclopes' quarry, with a sign at its mouth) and the road west toward Tallowmere. No hunting grounds are open there yet.
On the coast south-east of the city, past the end of the cliff, lies the dead sea called the Hush. Orla Keck rakes salt there and buys what the Hush leaves on the shore, paying more than Oradin.
trade, salt, pearl, sea, hush, price, job.Sallow's Folly. Further along the shore lies the stranded hull of the captain's first ship, Sallow's Folly. You can walk inside it. Drowned sailors (Hushed Sailors) now haunt it. Only inside the wreck they can drop a waterlogged logbook page: a page of the old logbook, signed "O. Sallow, master". Read it if you did Written Down West.
| Item | Where it drops | Notes |
|---|---|---|
| unsent letter | Kher Deserters (Middle March) | Each letter shows one of six texts, picked when you first read it. Cannot be sold. |
| waterlogged logbook page | Hushed Sailors, only inside Sallow's Folly | Lore of the access quest. Cannot be sold. |
| Name | Type | How | Text |
|---|---|---|---|
| Written Down West | Achievement (1 point) | Finish the access quest (the third "Oradin") | "Your name is in Sallow's manifest. Someone will say it if the east doesn't give it back." |
| Written Down West | Quest Log (1 mission, 5 entries) | See Getting there | — |
| Post Holder | Achievement (2 points) | Kill 100 Kher Sentinels (any time, also counted retroactively from your bestiary) | "A hundred sentinels asked you your name. None of them will ask again." |
| Salt in the Wound | Achievement (2 points) | Kill 500 Salt Quara and/or Salt Quara Hydromancers, together, on the Brine Shelf | "The sea is dead, and five hundred of the quara who stayed with it are too." |
No other achievements or Quest Log entries belong to the city services or the western countryside. The Hollow Crown achievements are covered in their own part.